CR 3; Size Tiny; Hit Dice 4d12
Speed 60 ft., swim 60 ft.
Natural Armor +3; Breath Weapon line, 2d6 acid
Str 11, Dex 16, Con 13, Int 8, Wis 11, Cha 8
AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)
hp 76 (8d12+24)
Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10
Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10
So it turns out if you take your Con of 17, and use the modifier: +3 and multiply that by the number of hit dice (8) you get 24 which is the extra hit points I was missing. So you use the average for the hit dice which is 6.5 and multiply that by the number of hit dice, 8, and then add the Con bonus times the number of hit dice and total that.
The equation is as follows
(Number of hit dice x Average of the die) + (Number of hit dice * Con bonus)
So:
(8 x 6.5) + (8 x 3) = 76
52 + 24 = 76
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